![]() ![]() To add a door to your room, you need to Left Click on the center of the wall, with Edit Rooms submenu active. ![]() For example, if they want to add something on the roof, without being distracted by the inside part of buildings. Unlike Ceiling & Floor boxes unchecking, It doesn't affect the final level outlook or gameplay, it only helps editors. Texture scale: If you use Textured or Bumped paint for your room colors, you may create a different variations of existing wall textures by scaling them:Īllow other rooms overlapse: As unchecked, this box may help you avoid collision artefacts on your levels, but usually they are not critical, so you don't have to uncheck this, normally.ĭraw ceiling from above: If checked, the ceiling texture will cover the room from the top. Knowing the wall height and the Y position, you can create mulifloor levels.Ĭeiling and Floor: unchecking these boxes will remove Upper or Lower Part of your room, leaving the walls only. Wall Height: a vertical scale of your room.Ĭan be set from 2 to 100. Room Properties Y position: a position on the horizon level. Right now we'd like you to pay attention to the SETTINGS bar, and thats what we'll talk about in the next section: We'll cover some of these options, as workshop uploading, in further sections. From the top right menu you can work with the level file itself: play, load, save, upload to the workshop or quit.This is where you'll spend most of your time as the creator. Enemies, weapons, traps, buttons, and more. The top left menu gives you access to all the ingame environment and mechanics.Also, here you can select some tools, as Move, Scale or Rotate for your objects, or change the camera view, instead of using E, W, R or V hotkeys.Īlso, here you can find the HELP button, which gonna bring you to this guide page, hey :) On the left part of it, you'll find optional hotkeys (for example, if you edit some characters, there will be commands for placing or deleting them), and explanations of errors, if they, unfortunatelly, appear on your map.įrom the right side, there will be some helpful boxes to check, as hide walls option, or nawmesh transparency. Down the screen, you can see the hint bar.The picture you see above is the main workspace. V - Toggle between isometic orthographic camera and free perspective cameraĭel or Backspace - Deleted selected object(s)į5 - Quick Save overwrite of current save file Space + Click & Drag Left Mouse Button on movement gizmo - Move and snap selected object(s)Ĭlick & Drag Left Mouse Button on rotation gizmo - Rotated selected object(s) Click & Drag Left Mouse Button - Select multiple objectsĬtrl + Click Left Mouse Button - Add object to selection or Remove object from selectionĬlick & Drag Left Mouse Button on movement gizmo - Move selected object(s) ![]()
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